Of all the popular Indian games, card game Indian Rummy would certainly top the list. It is played like classical Rummy and is commonly known as 'Paplu' in India. Though its origin and history is vaguely known, Indian Rummy has been played for many decades now. It is widely believed to be a combination of popular US-based games called Gin Rummy and Rummy 500 and is just as much fun if not more!
There are 2 formats of the game as of now
The game is played with 2 deck of cards between 2 to 6 players with the objective of arranging all cards in proper sequences and sets with at least one pure sequence. Each deck has 52 cards + 1 joker (wild card)
Running numbers of the same suit is a sequence. Ace can be used as the highest or the lowest card
A sequence made without using a joker is a pure sequence. The only exception to this rule is when the joker is not being used as a substitute card but as the card itself. For e.g if 8 of clubs is the chosen joker then 6, 7, 8 of hearts or 7, 8, 9 of spades is a pure sequence.
A Set is three cards of different suits but of same face value. Example of Valid Set: 8 of spades, 8 of hearts, 8 of clubs OR Jack of diamonds, Jack of clubs, Jack of hearts. Example of Invalid set: 8 of spades, 8 of hearts, 8 of spades OR Jack of diamonds, Jack of clubs, 8 of hearts
There are 2 jokers in the card game Indian Rummy.
A joker is very useful in the game of Indian Rummy as it can be used as a substitute for any other card. For e.g., if you have already made your 2 mandatory sequences and need only one more card to finish your game, you don't have to wait for a specific card. You can simply use the joker instead of the card to complete your set or sequence and declare your game. If you have 2, 3 and 5 of spades, and 8 is the joker, then you can use the joker as 4 of spades to make your sequence. That will be an impure sequence, which is valid only once you have a pure sequence in hand.
It's good to see you are catching on fast!
The lesser points you have, the better! When a player makes a valid declaration, he/she gets 0 points. The remaining players get points based on the cards in their hands that are not grouped in valid sequences and sets. A, K, Q, J have 10 points each, and remaining cards have points based on their face value. Jokers have 0 points.
If a player makes an invalid declaration (declares without meeting the objective of the game) then the player gets 80 points
Now that you have got a hang of the basic rules, let's get into how the game is played. It's a simple, systematic process.
A dealer is selected at random. Subsequently each player takes turns to deal the cards
Shuffle and Deal: The deck is shuffled and each player is dealt 13 cards, one at a time.
Open card: Once the cards are dealt, the top card is opened for the game to begin. The open card may or may not be used by the person who starts the play
Joker: The dealer then selects a random card from the deck, which is the joker for that game. Now the game begins
Drawing and discarding: Each player in his/her turn draws a card either from the deck or the open card on top. The player must then discard a card, any card, which he/she is holding. There should only be 13 cards with each player at the end of every turn
Declaring the game: All cards must be arranged in valid sets and sequences (with at least one pure sequence). The 14th card should be discarded in the finish slot. This concludes one round of the game
Rummy is a game of skill, so one needs to work on sharpening that skill. This only happens with practice. However, below are some pointers that will help you stay on top of your game.
The most basic tip is to get your pure sequence as soon as possible. Once that is out of the way, you can focus on rearranging your cards, using jokers optimally and focus on minimizing your points.
A pure sequence can have more than 3 cards: It can have 4 or 5 cards as well. With six cards, you have two sequences, so half your job is done! This is an obvious but a very helpful tip.
While you focus on your game play, it is also important to observe your opponents game. Keeping track of the discarded cards and cards being picked up from the open pile are a good indicator of your opponents' hand. This gives you a fair idea of how to proceed with your own game
Discarding cards close to the joker is a good strategy as the chances of it being used by your opponent are less. And you certainly don't want to assist anyone's game but your own!
A smart player knows that Rummy is not only about winning but also managing your losses. Discarding high cards is always a good idea unless they are already forming a set or sequence
When you keep playing, you will develop your personal tips and tricks as well. Write now, this information is available to you and your opponent. So don't lose time. Start playing rummy now.
Some words you will encounter while playing Indian Rummy
Count: This is the total number of points of a player's deadwood.
Deadwood: Cards that have not formed sequences or sets are called deadwood.
Discard: When you pick up a card, you have to let go of another. This is called discarding the card. Discarded cards are placed on the open pile.
Drop: If you feel your cards aren't good enough, you can drop your hand any time to minimize your loss
Meld: Combination of cards is called a meld. When a player arranges the cards as sequences or sets, it is called melding.
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