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We are constantly trying to ensure that you have a very smooth and enjoyable experience. As a result, we have tried to address most questions that may arise while you are on RummyCircle.

Points Rummy Format

Introducing "Points Rummy" - A whole new experience!

More Thrill. More Players. More Cash.

Experience the thrill and speed of winning more cash prizes with our latest "Points Rummy" format on our all New Multiplayer rummy tables

What is Points Rummy?

In this format of Indian Rummy, players play for points which have a pre-decided rupee-value. One winner wins all the cash at the end of each game.

Winnings =(Sum of all points that opponents get) X (Rupee value of the point) - RummyCircle fees.

How is Points Rummy Played on RummyCircle?

Points Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 or more packs of 53 cards each (including one printed joker per pack).

  • Players play for points which have a pre-decided rupee value.
  • Each player must bring a minimum amount to the table.
  • A toss will decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck indicating that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • Printed Joker: In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Objective : Arrange all 13 cards in-hand in sequences and/or sets.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • You can use one or more joker to complete your sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory: To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
  • Caution: With two decks, you cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a validset.

For more information about the rules of this format, visit our detailed "How to play rummy" section.

How is the Scoring Done in Points Rummy?

Deciding the winner : The first player to finish after meeting the game objective wins. The winner gets 0 points.

  • If one or more players drop the game in their first move, they get 20 points each and the game continues till a single winner emerges.
  • If one or more players drop the game after their first move, they get 40 points each and the game continues till a single winner emerges.
  • If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

Points calculation for the player who loses:

Each card carries a certain number of points. The losing player gets points equal to his/her hand score which is computed as follows :

  • J, Q, K, A of any suit carry 10 points each.
  • All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
  • Joker cards carry zero points.
  • At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions.
    • If the losing player has no pure sequence, all cards are counted.
    • If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
  • A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
  • Special case : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score of 40 points.

What are the Maximum Points a Player Can Get?

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80.
Anything below 80 is awarded as is.

How are the Winnings Calculated in Points Rummy?

One winner wins all the Cash at the end of each game as follows:
Winnings =(Sum of points of all opponents) X (Rupee-value of the point) - RummyCircle Fees E.g.: 5 players play a 'r  2 / Point' Rummy game. Player 5 declares and the other four players lose with 10, 20, 30 and 40 points respectively. The winner's Cash Prize will be calculated as 2 x (10 + 20 + 30 + 40) = r  200. This will be credited to the winner's RummyCircle account after deduction of the RummyCircle Fee.

How Does the Drop Option Work?

  • Each player gets an option to drop the game in their turn, throughout the game duration.
  • To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
  • First Drop - If a player drops the game in their very first turn, he/she gets 20 points.
  • Middle Drop - If a player drops the game in a turn other than the first, he/she gets 40 points.
  • Special case: If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.

Deals Rummy

What is Deals Rummy?

In Deals Rummy, players play with chips that are allocated at the beginning of the deal for pre-decided number of deals. One winner wins all the chips at the end of each deal. At the end of pre-decided number of deals, player with maximum number of chips is selected as the winner for the rummy game.

Winnings = (Entry Fee) X (Number of Players) - RummyCircle fees.

How is Deals Rummy Played on RummyCircle?

Deals Rummy on RummyCircle.com is a 2 to 6 player rummy game played typically with 1 or more packs of 53 cards each (including one printed joker per pack).

  • At the beginning of a deals rummy game, each player seated will be allocated a fixed number of chips
  • Players play with chips for a pre-decided number of deals.
  • A toss will decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck indicating that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • Printed Joker: In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Objective : Arrange all 13 cards in-hand in sequences and/or sets.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • You can use one or more joker to complete your sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory: To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
  • Caution: With two decks, you cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a validset.
  • At the end of every deal, the winner will win chips from losing players depending on their score
  • At the end of pre-decided number of deals, players are assigned ranks in the order of their chip count. The player with highest chip count on a table will be assigned highest rank. If there is a tie among players, players with tied chip count will play a tie breaker game to resolve ties
  • Depending on the number of players that will be given prizes, players with higher chip counts will be given prizes.

How is the Scoring Done in Deals Rummy?

Deciding the winner : The first player to finish after meeting the game objective wins. The winner gets sum of chips from all losing players depending on their score.

Points calculation for the player who loses:
Each card carries a certain number of points. The losing player gets points equal to his/her hand score
which is computed as follows :

  • J, Q, K, A of any suit carry 10 points each.
  • All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
  • Joker cards carry zero points.
  • At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions.
    • If the losing player has no pure sequence, all cards are counted.
    • If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
  • A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
  • Deal Show: If the losing player has not had his first turn before the opponent has made a valid declaration, then : 
    • The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score.
    • The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).
    • The maximum points for a losing player in this case is 40 (for scores 80 or more).

What are the Maximum Points a Player Can Get?

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80. Anything below 80 is awarded as is.

How are the Winnings Calculated in Deals Rummy?

One winner wins all the chips at the end of each deal as follows:
Winnings =Sum of points of all opponents assuming each chip is equal to one point.
E.g.: 6 players play a Deals Rummy game. Player 5 declares and the other four players lose with 10, 20, 30, 35 and 40 points respectively. The winner's chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.

How Does the Drop Option Work?

2 Player Games

  • There is no option for players to drop a deal in 2 player games.
  • If a player misses 3 consecutive turns, he/she is dropped automatically from the game with a score that is equal to the hand score, but capped at 80 points.

More than 2 player games

  • Each player gets an option to drop the game in their turn, throughout the game duration.
  • To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
  • First Drop - If a player drops the game in their very first turn, he/she gets 20 points.
  • Middle Drop - If a player drops the game in a turn other than the first, he/she gets 40 points.
  • Special case: If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.
  • Disconnection Scenario: On game table, under 'Options' 'Game Play Option', you can specify what should happen on the game table in case you get disconnected. You can choose to get dropped after 3 missed moves or you can remain on game table till you get reconnected.

What if I Miss Three Moves?

2 Player Games

  • If a player misses 3 consecutive turns, he/she is dropped automatically from the game with a score that is equal to the hand score, but capped at 80 points.

More than 2 player games

  • If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.

What are chips and how are chips allocated?

  • At the beginning of a deals rummy game, each player is allocated a fixed number of chips
  • The chips are decided based on the number of deals to be played on that table as no. of players seated on the table X maximum score a player can get. E.g. If there are 6 deals to be played on a table, then 480 tournament chips are allocated to every player on that table at the beginning of the game.

How are chips settled at the end of a deal?

  • One chip =One point in the game
  • One winner wins all the chips at the end of each deal as follows:
    • Winnings =(Sum of points of all opponents) X (1 tournament chip)
    • E.g. there are 6 players on a table and Player 5 declares and the other five players lose with 10, 20, 30, 35 and 40 points respectively. The winner takes 10 + 20 + 30 + 35 + 40 =135 chips as winnings
  • At the end of pre-decided deals, the player with the maximum number of chips will be declared as a winner.

Raise Rummy

What is Raise Rummy ?

Raise rummy is like Points rummy but with one difference. Here, point value increases at regular intervals. Let's read in more detail.

In Raise Rummy, players play for points and these points have monetary value associated to them. This monetary value is called Point Value. Each Raise Rummy game begins at a pre-decided Point Value. Example, a game might begin with Point Value of r 0.10/-. During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value. Example, a game might begin with Point Value of r 0.10/- and in this game Point Value would increase, say, upto r 0.20/-. At any given point, player on the game table would know the current rupee value and next rupee value.

One winner wins all the cash at the end of each game.
Winnings = (Points given by Opponent 1) X (Point Value at which Opponent 1 finished his game) + (Points given by Opponent 2) X(Point Value at which Opponent 2 finished his game) + (Points given by Opponent 3) X (Point Value at which Opponent 3 finished his game) + (Points given by Opponent 4) X (Point Value at which Opponent 4 finished his game) + (Points given by Opponent 5) X (Point Value at which Opponent 5 finished his game)

How is Raise Rummy Played on RummyCircle?

Raise Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 packs of 53 cards each (including one printed joker per pack).

  • Players play for points and these points have monetary value associated to them. This monetary value is called Point Value.
  • Each player must bring a minimum amount to the table.
  • A toss will decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck indicating that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • Printed Joker : In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Objective : Arrange all 13 cards in-hand in sequences and/or sets.
  • Each Raise Rummy game starts at a pre-decided Point Value.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value.
  • Point Value increases once everyone, beginning with player sitting next to Dealer, completes their turn.
  • You can use one or more joker to complete your sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory : To finish the game, you must declare at least two sequences, one of which must be a pure sequence./li>
  • Caution : You cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a valid set.

How is the Scoring Done in Raise Rummy?

Deciding the winner :

The first player to complete the game objective wins. The winner gets 0 points.

  • If one or more players drop the game in their first move, they get 20 points each and the game continues till a single winner emerges.
  • If one or more players drop the game after their first move, they get 40 points each and the game continues till a single winner emerges.
  • If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

Points calculation for the player who loses :

Each card carries a certain number of points. The losing player gets points equal to his/her hand score which is computed as follows :

  • J, Q, K, A of any suit carry 10 points each.
  • All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
  • Joker cards carry zero points.
  • At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions. If the losing player has no pure sequence, all cards are counted. If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
  • A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
  • Deal Show : If the losing player has not had his first turn before the opponent has made a valid declaration, then : The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score. The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).The maximum points for a losing player in this case is 40 (for scores 80 or more).
  • Special case : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score of 40 points.

What are the Maximum Points a Player Can Get?

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80.

Anything below 80 is awarded as is.

How are the Winnings Calculated in Raise Rummy?

One winner wins all the Cash at the end of each game as follows :
Winnings = (Points given by Opponent 1) X (Point Value at which Opponent 1 finished his game) + (Points given by Opponent 2) X(Point Value at which Opponent 2 finished his game) + (Points given by Opponent 3) X (Point Value at which Opponent 3 finished his game) + (Points given by Opponent 4) X (Point Value at which Opponent 4 finished his game) + (Points given by Opponent 5) X (Point Value at which Opponent 5 finished his game)

E.g.: 5 players play a Raise Rummy game that had starting point value of 1/- and maximum point value of 2/-. Player 5 declares and the out of other four players, first player does first drop @ Point Value of 1/-, first player does middle drop @ Point Value of 1.3/-, third and fourth player played till the end when Point Value was 2/-. Third and fourth player lost 10 and 15 points respectively. The winner's Cash Prize will be calculated as:

(20 Points for First Drop) X (1/- as Point Value) + (40 Points for Middle Drop) X (1.3/- as Point Value) + (10 Points based on player cards at the end of the game) X (2/- as Point Value) + (15 Points based on player cards at the end of the game) X (2/- as Point Value) = 122/- This will be credited to the winner's RummyCircle account after deduction of the RummyCircle Fee.

How Does the Drop Option Work?

  • Each player gets an option to drop the game in their turn, throughout the game duration.
  • To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
  • First Drop : If a player drops the game in their very first turn, he/she gets 20 points.
  • Middle Drop : If a player drops the game in a turn other than the first, he/she gets 40 points.
  • Special case : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.
  • Disconnection Scenario : On game table, under 'Options' >> 'Game Play Option', you can specify what should happen on the game table in case you get disconnected. You can choose to get dropped after 3 missed moves or you can remain on game table till you get reconnected.

Pool Rummy

Introducing "Pool Rummy" - Your Online Rummy Club

Our new game format - Pool Rummy re-creates the magic of your local rummy club online. Play with up to 6 players on a single rummy table and get set to win big cash prizes!

What is Pool Rummy?

In Pool Rummy players pay a fixed entry fee which forms the prize pool. Winner of every deal gets 0 points and the rest accumulate points which are added to their score. A player is eliminated once their score reaches the maximum limit of points on the table eg: 101 Points Pool or 201 Points Pool.
Winnings =(Entry Fee) X (Number of Players) - RummyCircle fees.

How is Pool Rummy Played on RummyCircle?

Pool Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 or more packs of 53 cards each (including one printed joker per pack).

  • Each player joins a Pool Rummy table by paying a fixed entry fee which is used to create the Prize Pool.
  • A toss will decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck indicating that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • One or more jokers can be used to complete sets and/or sequences.
  • Printed Joker: In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Auto Drop: A player is allowed to drop anytime during a Pool Rummy match by clicking on 'Auto Drop' button. This player will then be dropped from subsequent deals and given the first drop score (i.e. 20 points in 101 pool or 25 points in 201 pool). If this player wishes to re-join the table, they can do so by clicking on 'I'm Back' Button. The points accumulated by this player when he/she was dropped, will be added to his/her score.
  • Elimination: In Pool Rummy, a player is eliminated from the table once his/her score reaches the maximum limit of points on a particular table. For example: In 101 points pool, a player will be eliminated once his score reaches 101 points.
  • Prize Split: In pool Rummy, players can use the 'Split' option if they choose to split the prize money. The split option will work as a function of number of drops remaining for a player. Number of drops remaining is defined as the number of times a player can drop a game and still remain in the game.
  • Objective: Arrange all 13 cards in-hand in sequences and/or sets.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory: To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
  • Caution: With two decks, you cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a validset.

For more information about the rules of this format, visit our detailed "How to play rummy" section.

How is the Scoring Done in Pool Rummy?

Deciding the winner : The first player to finish after meeting the game objective wins.

  • In a six player table, the game will continue without the player who finished without meeting the objective. This player gets 80 points.
  • The winner gets 0 points.
    • The loser gets points based on the cards in their hand.
    • Each card carries a certain number of points.
  • J - 10 points
  • Q - 10 points
  • K - 10 points
  • A - 10 points
  • All other numbered cards carry the same points as their face value for ex. 7 carries 7 points and 3 carries 3 points.
  • The jokers carry zero points.

The loser of the game gets points as follows:

If a player finishes the game without meeting the game objective, the player loses and gets 80 points. If a player misses three consecutive turns, the player loses and gets the middle drop score, which is 40 points in 101 Pool and 50 points in 201 Pool.

Auto Drop: A player is allowed to drop anytime during a Pool Rummy match by clicking on 'Auto Drop' button. This player will then be dropped from subsequent deals and given the first drop score (i.e. 20 points in 101 pool or 25 points in 201 pool). If this player wishes to re-join the table, they can do so by clicking on 'I'm Back' Button. The points accumulated by this player when he/she was dropped, will be added to his/her score.

What are The Maximum Points a Player Can Get?

In this format of Indian Rummy, a player is eliminated from the table once his/her score reaches the maximum limit of points on a particular table. For example: In 101 points pool, a player will be eliminated once his score reaches 101 points.

How are the Winnings Calculated in Pool Rummy?

At the end of a Pool Rummy game, the winner wins cash as follows:
Winnings =(Entry Fee) X (Number of Players) - RummyCircle fees.
E.g.: Players pay a fixed entry fee which is used to form the prize pool. Winner of every deal gets 0 points and the rest accumulate points which are added to their score. Lets say 5 players join a Pool Rummy game with r 50 entry fee. The prize pool for this game will be r 250. The winner will win r  50 x 5 = r 250. This will be credited to the winner's RummyCircle account after deduction of the RummyCircle Fees.

How does the Drop Option Work?

Each player gets an option to drop the game throughout the game duration. The drop scroes vary for different pool rummy formats. For example :

In Pool Rummy, players can make use of the newly launched 'Auto Drop' option. By clicking on 'Auto Drop', a player is dropped from subsequent deals and given the first drop score (i.e. 20 points in 101 pool or 25 points in 201 pool). If this player wishes to re-join the table, they can do so by clicking on 'I'm Back' Button. The points accumulated by this player when he/she was dropped, will be added to his/her score.

Rummy Tips And Tricks

Rummy Tips And Tricks

Looking to sharpen your Rummy skills? Someone said, smart people don't do different things but do things differently. Practice our clever tips and tricks and you may well become a Rummy pro. Play Smart, Win Smart!

Rummy Winning Tips

  • First things first: A Pure Sequence is your lifeline, so get that done first. Doing this ensures you don't get the sum of all points of all cards in your hand lest your opponent declares at any time.
  • Keep a close watch on your opponent's playing. Keep a keen track of cards your opponent picks or discards from the Open deck or Hand so that you know which cards are to be hoarded and what to discard. Cards close to the ones being discarded or kept are the ones.
  • Discarding high point cards like hot potatoes could save your game! Hoarding high point cards like Ace, King, Queen or Jack and waiting to form Sets and/or Sequences with them can increase your points burden lest your opponent declares before you.
  • A Sequence (Pure or with a Joker) can have 4 cards. Most people think a Sequence cannot have more than 3 cards which is simply not true.
  • Go for versatile middle cards. What this simply means is that middle cards can form more combinations with other middle cards than low or high value cards. E.g., a 6 of any suit can make a run with 4, 5 or 5, 7 or 7, 8 while an Ace can only make a run with 2, 3. See, you are already getting ahead so keep reading.
  • More Jokers, the better your chances of winning. Jokers can set you free in any instant so be wise to use them fully! If you already have a lifeline i.e. a Pure Sequence, use the available Jokers to complete the 2nd Sequence. If you already have two Sequences, then use the available Jokers to first make Sets/Sequences with high point cards. Jokers are wasted in a Pure Sequence; it's best not to use them there.
  • Use jokers wisely - If you have made a pure sequence but don't have a second sequence, use available jokers to first complete the 2nd sequence. If you already have two sequences (at least one pure), use available jokers to first make sets/sequences with high card points.
  • Don't wait for the 'right' cards to make a Sequence. This is an important one, so please pay attention: Preferably keep two-consecutive cards over two alternate cards. For example, if you hold 8 and 10 (waiting for the 9 to make a Pure Sequence) and you draw the 7 of the same suit, keep it and discard the 10 . This has two benefits: You can now make a Pure Sequence if you draw either the 9 or 6 , and you might trick the opponent to discard the 9 , if he has it.
  • Alternate the Colours, Avoid confusion: Arrange your cards in a red-black-red or black-red-black colour combination to reduce confusion and avoid discarding any useful card by mistake.
  • Cards sitting idle in your hand? Another tricky tip: If the idle cards do not participate in two distinct Sequences or triplet chances, discard them. For example, if the last 3 idle cards in your hand are 5 4 and 4 (which means there are two cards, 4 and 4 that will allow you to declare) and you draw 5 , retain it and discard the 4 . Doing this increases the number of cards that will allow you to declare from two to four - 5 , 5 , 3 and 6 , thereby doubling your declaring chances. Just think about this a little, it makes a lot of sense.

Rummy winning Tricks

Like we said earlier, Rummy is all about Skill - The skill to judge your cards and your opponent's behaviour. A smart opponent will be doing exactly the same with you. Keep these points in mind and you could trick your opponent to revealing his moves or misreading yours. So here goes:

  • Picking up discarded cards to make your first Pure Sequence? Think again! The opponent knows what you are picking up and might hoard adjacent cards that you may need.
  • Smartness lies in tricking the opponent to discard the cards you need. A typical example is, if you want to make a set of three 10s and you presently hold the 10 , the 10 and the 9 , discard the 9 . The opponent might consider the 10 a safe card to discard thereby helping you to make your set. This process of tricking the opponent is called Fishing.

*These tips are just indicatory and may not result in you winning the game. RummyCircle.com takes no responsibility for any adverse outcomes resulting from following these tips.

Device and Internet Requirements

Device and Internet Requirements

What are the recommended system requirements?

To have a smooth playing experience at RummyCircle.com we recommend the below mentioned requirements:

Your Mobile Device
Our games are designed to run on any reasonably modern mobile device/computer without the need to install additional hardware or software. In case you have any doubts or are having trouble playing on RummyCircle, please check if your mobile device conforms to the minimum configuration below:

  • CPU - Dual Core 1.2 Ghz and above is recommended.
  • RAM - 1 GB is recommended.
  • Operating System -Our Games are supported on Android version 4.1 and above as well as iOS (Apple devices) version 7 and 8.
  • Screen Resolution - 480x800 and above is recommended.
  • Display Size - 4.0 inch and above
  • Please use a web browser from our Supported Browsers list.
  • Please ensure that your Internet connection conform to the recommendations below.

What browsers do you support now?

Our games are tested on latest version of Google Chrome and Opera browsers on Android version 4.1 and above devices. On iOS version 7 and 8 devices, the games are tested on Safari and Chrome. The game play has been optimized for game play on mobile. Please note that:

  • Your browser must have Javascript enabled.
  • Your browser must have HTML5 websocket, Canvas support.
  • Some of our users have faced issues on Android native browsers on particular devices. Please switch to the latest version of Chrome for Android if you face any problem.

What Internet Connection is required?

For the best gaming experience on RummyCircle, you need a fast Internet connection. Your device should be able to connect and download all game related data from our servers quickly and reliably.

We recommend a high-speed broadband or 3G connection of 1 Mbps and above, with little or no packet loss and low latency to our servers.

Please be aware that the quality of Internet connection for playing multiplayer games online should be much better than that for regular day-to-day Internet activities like browsing, email etc.
Even a slight degradation in the connection quality will affect your RummyCircle experience adversely. In case you face such a problem of degradation of playing experience, we recommend that you try playing again after 15 to 20 minutes.
We also recommend that if you are playing from a cyber cafe or otherwise sharing an Internet connection with others, then please ensure that no more than 4 people are logged in to RummyCircle simultaneously.

PLEASE NOTE THAT THE QUALITY OF INTERNET CONNECTION REQUIRED FOR PLAYING MULTIPLAYER GAMES ONLINE IS HIGHER THAN THAT REQUIRED FOR BROWSING, CHATTING, EMAILING ETC.

Why do I need to enable auto-rotate setting on my device?

You need to enable auto-rotate setting on your mobile device in order to play the game. This is because we offer game play only in landscape orientation.

What are Firewall & Port requirements?

RummyCircle's games are offered on TCP port 443. Your firewall needs to allow unfiltered access to this port.

Why am I getting error message "internet connection lost", "trying to re-connect".

This message is seen due to intermittence in your internet connection.

Click here to see Internet Connection Requirements.

Why does it take a long time for the game to load?

  • Please make sure that you are following the device system requirements and the Internet connection requirements.
  • Try to avoid opening other applications and other bandwidth resource intensive websites while playing on RummyCircle.com. Eg: Email clients, Web based emails, Video Websites any other site which requires high bandwidth.
  • We recommend you open RummyCircle.com in one browser window and don't open any other tabs in the same browser.

Still have unanswered questions?

If you still have questions to which you would like answers, pleaseContact Us.

Games Cancellation Settlement Policy

Games Cancellation Settlement Policy

Games Cancellation Settlement Policy
In the event, a Cash Game is cancelled by RummyCircle due to technical or other glitches at our end or due to some player(s) indulging in any form of unfair game play; the following settlement policy shall be followed:

Points Rummy Cash Games: In the event of cancellation of a Points Rummy Cash Game, the table balance of each player is restored to the amount at the beginning of the cancelled Cash Game and credited back to each player's account. The same process is applied in Points Rummy Cash Games where collusion or cheating is detected in addition to any further action that RummyCircle decides to take against players engaging in such activities as per the Terms.