Pool Rummy Rules

Detailed Rummy Rules for Playing the 13 Card Pool Rummy Game

Rules at a Glance Demo

Pool Rummy re-creates the magic of your offline rummy club online. Now you may think you already know all the rules, but we thought we'd still jot them down for your ready reference at all times. Whenever in doubt, come to this section.


Toss: To decide on who gets the first move in a game, a toss is used. A single card is dealt to all the players randomly and the one with the highest face value is called the winner of the toss.

Seat Shuffling: The seating arrangement of the players is decided on the basis of the order of the cards and the players are rearranged from the highest face value card to the lowest face value card. The one with the highest face value toss card gets to plays first and the lowest toss card player plays last.

In case a new player joins the table, then in the next game the toss is used again and the seating arrangement is reshuffled. If a player leaves the table, seating arrangement is not reshuffled.

Dealer: The dealer of a particular game is the one who plays last. The person who gets the lowest valued card in the toss is called the dealer. If the seating arranagement is not reshuffled, the player who played 1st in the previous game becomes the dealer. If this player leaves the table, the dealer in the previous game continues as the dealer.

Joker: A Joker (randomly selected at the start of each game) can be used in place of any other card.

E.g.: 5 3 7 is a sequence where 3 is the joker and is used in place of 6 .

Printed Joker: In case a printed joker is selected as joker for a game, then players can substitute Ace card of any suit as a joker in their sets/sequences.

Sequence: A Sequence is 3 or more running cards of the same suit. E.g.: 5 6 7 .

Pure Sequence: A Pure Sequence is a sequence without a Joker. Exception - 5 6 7 is a pure sequence even if 6 is the Joker.

Set: A Set is 3 or more cards of the same face value. E.g.: 3 3 3 or 7 7 7 7 .

Since the game is played with 2 or more packs, it is important to note that a set cannot contain cards of the same suit. E.g.: 7 7 7 is not a validset.

Rules in Detail

Game Start

  • Two or more packs of 53 (includes 1 printed joker) cards each is used.
  • A toss at the beginning of the game decides which player makes the first move.
  • Each player is dealt 13 cards randomly.
  • A Joker is selected randomly out of the deck and placed on the table. If the joker selected is a printed joker then players can also use the Ace card of any suit as joker. This means that in such a game there will be 9 or more jokers depending on the number of packs used.
  • The next card from the pack of cards is placed in the open deck slot indicating start of the game.

Game Play

  • When it is a player's turn to play, the player may pick a card from either the open or closed deck.
  • Player must make a move in the allotted time.
  • If a player does not pick and discard a card within the allotted time, their turn will be considered as a missed move.
  • If a player misses 3 turns consecutively, the player will be dropped from the game and the player gets the middle drop score, which is 40 points in 101 Pool and 50 points in 201 Pool. The game play will continue with other players. If there are only two players and one player drops the game, the other player is automatically selected as winner for the game.
  • To complete a move, a player must pick a card and then discard a card.
  • Cards discarded by players can be viewed under 'Open Cards' tab available next to the chat tab. Open cards tab will display all the cards that are currently present in the open deck slot.
  • If the first open card in the open deck slot is a joker, then only the players making the first move are allowed to pick the card.
  • If a player discards a joker, the opponents are not allowed to pick the joker.
  • In case all cards from the closed deck have been used, cards from open deck are reshuffled and placed in the closed deck, except the face up card that is already in the open deck slot.

Extra Time

Each player is allotted some extra time per game.

  • If a player does not make a move in the alloted move time, Extra Time will start counting down.
  • When a player starts using Extra Time, the total extra time in which he/she has to make the move is displayed.
  • Extra Time allotted per game can be used across moves and declaration depending on total time left.

Game Drop

Each player gets a chance to drop anytime during a Pool Rummy match by clicking on 'Auto Drop' button. This player will then be dropped from subsequent deals and given the first drop score (i.e. 20 points in 101 pool or 25 points in 201 pool). If this player wishes to re-join the table, they can do so by clicking on 'I'm Back' Button. The points accumulated by this player when he/she was dropped, will be added to his/her score.

Game Finish

  • To finish the game, a player must discard a card into the finish slot.
  • When a player moves a card to the finish slot, the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Each player has to declare and show sets/sequences in the allotted time. If a player fails to declare by grouping the cards in hand in the allotted time, the player will be dropped from the current game and awarded 80 points. The game play will continue with remaining players until there is a winner.
  • A player finishing the game must arrange all 13 cards in sets/sequences. There should be at least two sequences, one of which must be a pure sequence.
  • For a validfinish, a player must declare jokers in hand as part of sets/sequences.

Game Validation and Scoring

Deciding the winner

  1. If a player finishes after meeting the game objective, the player wins.
  2. In a six player table, the game will continue without the player who finished without meeting the objective. This player gets 80 points.
    • The winner gets 0 points.
    • The loser gets points based on the cards in their hand.
    • Each card carries a certain number of points.
  3. J - 10 points
  4. Q - 10 points
  5. K - 10 points
  6. A - 10 points
  7. All other numbered cards carry the same points as their face value for ex. 7 carries 7 points and 3 carries 3 points.

The loser of the game gets points as follows:

If a player finishes the game without meeting the game objective, the player loses and gets 80 points.

If a player misses three consecutive turns, the player loses and gets the middle drop score, which is 40 points in 101 Pool and 50 points in 201 Pool.

Deal Show: If the losing player has not had his first turn before the opponent has made a validdeclaration, then :
  • The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score.
  • The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).
  • The maximum points for a losing player in this case is 40 (for scores 80 or more).
  • Validation

    • A validset must contain 3 or more cards of the same face value, which cannot be of the same suit.
    • A validsequence must contain 3 or more running cards of the same suit.
    • A validpure sequence must contain 3 or more running cards of the same suit without a Joker.
    • A Joker can be used in a pure sequence if it is of the same suit and forms a sequence of running cards.
    • Disconnection Protection : If your cards are already grouped and someone else declares, the grouping is taken into account as your declared sets and sequences.
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    * This is an indicative amount only and this includes promotional tournaments and bonuses. Actual amount may differ and would depend on the total number of cash tournaments played on the Website and bonuses claimed by players in a calendar month. Individual winnings depend on your skill and the number of cash tournaments you play in a calendar month.