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Raise Rummy Format

What is Raise Rummy ?

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Raise rummy is like Points rummy but with one difference. Here, point value increases at regular intervals. Let's read in more detail.

In Raise Rummy, players play for points and these points have monetary value associated to them. This monetary value is called Point Value. Each Raise Rummy game begins at a pre-decided Point Value. Example, a game might begin with Point Value of 0.10/-. During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value. Example, a game might begin with Point Value of 0.10/- and in this game Point Value would increase, say, upto 0.20/-. At any given point, player on the game table would know the current rupee value and next rupee value.

One winner wins all the cash at the end of each game.

Winnings =
(Points given by Opponent 1) X (Point Value at which Opponent 1 finished his game)
+
(Points given by Opponent 2) X (Point Value at which Opponent 2 finished his game)
+
(Points given by Opponent 3) X (Point Value at which Opponent 3 finished his game)
+
(Points given by Opponent 4) X (Point Value at which Opponent 4 finished his game)
+
(Points given by Opponent 5) X (Point Value at which Opponent 5 finished his game)

How is Raise Rummy Played on RummyCircle?

Raise Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 packs of 53 cards each (including one printed joker per pack).

  • Players play for points and these points have monetary value associated to them. This monetary value is called Point Value.
  • Each player must bring a minimum amount to the table.
  • A toss will decide which player makes the first move.
  • Each player is dealt a set of 13 cards randomly.
  • First card from the pack is placed in the open deck indicating that the game has started.
  • Remaining cards are placed face-down in the closed deck slot.
  • A joker card is randomly selected at the beginning of each game.
  • Printed Joker : In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
  • Objective : Arrange all 13 cards in-hand in sequences and/or sets.
  • Each Raise Rummy game starts at a pre-decided Point Value.
  • Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
  • During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value.
  • Point Value increases once everyone, beginning with player sitting next to Dealer, completes their turn.
  • You can use one or more joker to complete your sets and/or sequences.
  • You can move a card to the finish slot to declare your sets and sequences.
  • To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
  • Compulsory : To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
  • Caution : You cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a valid set.

How is the Scoring Done in Raise Rummy?

Deciding the winner :

The first player to complete the game objective wins. The winner gets 0 points.

  • If one or more players drop the game in their first move, they get 20 points each and the game continues till a single winner emerges.
  • If one or more players drop the game after their first move, they get 40 points each and the game continues till a single winner emerges.
  • If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

Points calculation for the player who loses :

Each card carries a certain number of points. The losing player gets points equal to his/her hand score which is computed as follows :

  1. J, Q, K, A of any suit carry 10 points each.
  2. All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
  3. Joker cards carry zero points.
  4. At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions. If the losing player has no pure sequence, all cards are counted. If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
  5. A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
  6. Deal Show : If the losing player has not had his first turn before the opponent has made a valid declaration, then : The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score. The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).The maximum points for a losing player in this case is 40 (for scores 80 or more).
  7. Special case : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score of 40 points.

What are the Maximum Points a Player Can Get?

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80.

Anything below 80 is awarded as is.

How are the Winnings Calculated in Raise Rummy?

One winner wins all the Cash at the end of each game as follows :

Winnings =
(Points given by Opponent 1) X (Point Value at which Opponent 1 finished his game)
+
(Points given by Opponent 2) X (Point Value at which Opponent 2 finished his game)
+
(Points given by Opponent 3) X (Point Value at which Opponent 3 finished his game)
+
(Points given by Opponent 4) X (Point Value at which Opponent 4 finished his game)
+
(Points given by Opponent 5) X (Point Value at which Opponent 5 finished his game)

E.g.: 5 players play a Raise Rummy game that had starting point value of 1/- and maximum point value of 2/-. Player 5 declares and the out of other four players, first player does first drop @ Point Value of 1/-, first player does middle drop @ Point Value of 1.3/-, third and fourth player played till the end when Point Value was 2/-. Third and fourth player lost 10 and 15 points respectively. The winner's Cash Prize will be calculated as:
(20 Points for First Drop) X (1/- as Point Value)
+
(40 Points for Middle Drop) X (1.3/- as Point Value)
+
(10 Points based on player cards at the end of the game) X (2/- as Point Value)
+
(15 Points based on player cards at the end of the game) X (2/- as Point Value) = 122/-

This will be credited to the winner's RummyCircle account after deduction of the RummyCircle Fee.

How Does the Drop Option Work?

  • Each player gets an option to drop the game in their turn, throughout the game duration.
  • To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
  • First Drop : If a player drops the game in their very first turn, he/she gets 20 points.
  • Middle Drop : If a player drops the game in a turn other than the first, he/she gets 40 points.
  • Special case : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.
  • Disconnection Scenario : On game table, under 'Options' >> 'Game Play Option', you can specify what should happen on the game table in case you get disconnected. You can choose to get dropped after 3 missed moves or you can remain on game table till you get reconnected.
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* This is an indicative amount only and this includes promotional tournaments and bonuses. Actual amount may differ and would depend on the total number of cash tournaments played on the Website and bonuses claimed by players in a calendar month. Individual winnings depend on your skill and the number of cash tournaments you play in a calendar month.