# Raise Rummy Format

Raise Rummy -13 Card Rummy Variant

## What is Raise Rummy ?

**Raise rummy is like Points rummy but with one difference. Here, point value increases at regular intervals. Let's read in more detail.**

In Raise Rummy, players play for points and these points have monetary value associated to them. This monetary value is called Point Value. Each Raise Rummy game begins at a pre-decided Point Value. Example, a game might begin with Point Value of r 0.10/-. During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value. Example, a game might begin with Point Value of r 0.10/- and in this game Point Value would increase, say, upto r 0.20/-. At any given point, player on the game table would know the current rupee value and next rupee value.

One winner wins all the cash at the end of each game.

**Winnings =** (Points given by Opponent 1) **X** (Point Value at which Opponent 1 finished his game) **+** (Points given by Opponent 2) **X** (Point Value at which Opponent 2 finished his game) **+** (Points given by Opponent 3) **X** (Point Value at which Opponent 3 finished his game) **+** (Points given by Opponent 4) **X** (Point Value at which Opponent 4 finished his game) **+** (Points given by Opponent 5) **X** (Point Value at which Opponent 5 finished his game)

## How is Raise Rummy Played on RummyCircle?

**Raise Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 packs of 53 cards each (including one printed joker per pack).**

- Players play for points and these points have monetary value associated to them. This monetary value is called Point Value.
- Each player must bring a minimum amount to the table.
- A toss will decide which player makes the first move.
- Each player is dealt a set of 13 cards randomly.
- First card from the pack is placed in the open deck indicating that the game has started.
- Remaining cards are placed face-down in the closed deck slot.
- A joker card is randomly selected at the beginning of each game.
**Printed Joker :**In case a printed joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.**Objective :**Arrange all 13 cards in-hand in sequences and/or sets.- Each Raise Rummy game starts at a pre-decided Point Value.
- Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
- During the game play, Point Value keeps increasing and would get raised upto a pre-decided Point Value.
- Point Value increases once everyone, beginning with player sitting next to Dealer, completes their turn.
- You can use one or more joker to complete your sets and/or sequences.
- You can move a card to the finish slot to declare your sets and sequences.
- To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
**Compulsory :**To finish the game, you must declare at least two sequences, one of which must be a pure sequence.**Caution :**You cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a valid set.

## How is the Scoring Done in Raise Rummy?

**Deciding the winner :**

The first player to complete the game objective wins. The winner gets 0 points.

- If one or more players drop the game in their first move, they get 20 points each and the game continues till a single winner emerges.
- If one or more players drop the game after their first move, they get 40 points each and the game continues till a single winner emerges.
- If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

**Points calculation for the player who loses :**

Each card carries a certain number of points. The losing player gets points equal to his/her hand score which is computed as follows :

- J, Q, K, A of any suit carry 10 points each.
- All other numbered cards carry the same points as their face value e.g. 7 carries 7 points and 3 carries 3 points.
- Joker cards carry zero points.
- At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions. If the losing player has no pure sequence, all cards are counted. If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
- A player can get a maximum of 80 points. For instance, if a player's hand score is 85 he/she will still get only 80 points. But if a player's hand score is 75, he/she will get 75 points.
**Deal Show :**If the losing player has not had his first turn before the opponent has made a valid declaration, then : The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score. The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).The maximum points for a losing player in this case is 40 (for scores 80 or more).**Special case :**If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score of 40 points.

## What are the Maximum Points a Player Can Get?

A player can get a maximum of 80 points. This means that irrespective of the player holding higher value cards, the points are capped at 80.

Anything below 80 is awarded as is.

## How are the Winnings Calculated in Raise Rummy?

One winner wins all the Cash at the end of each game as follows :

**Winnings =** (Points given by Opponent 1) X (Point Value at which Opponent 1 finished his game) **+** (Points given by Opponent 2) **X** (Point Value at which Opponent 2 finished his game) **+** (Points given by Opponent 3) **X** (Point Value at which Opponent 3 finished his game) **+** (Points given by Opponent 4) **X** (Point Value at which Opponent 4 finished his game) **+** (Points given by Opponent 5) **X** (Point Value at which Opponent 5 finished his game)

E.g.: 5 players play a Raise Rummy game that had starting point value of 1/- and maximum point value of 2/-. Player 5 declares and the out of other four players, first player does first drop @ Point Value of 1/-, first player does middle drop @ Point Value of 1.3/-, third and fourth player played till the end when Point Value was 2/-. Third and fourth player lost 10 and 15 points respectively. The winner's Cash Prize will be calculated as:

(20 Points for First Drop) **X** (1/- as Point Value) **+** (40 Points for Middle Drop) **X** (1.3/- as Point Value) **+** (10 Points based on player cards at the end of the game) **X** (2/- as Point Value) **+** (15 Points based on player cards at the end of the game) **X** (2/- as Point Value) = 122/-

This will be credited to the winner's RummyCircle account after deduction of the RummyCircle Fee.

## How Does the Drop Option Work?

- Each player gets an option to drop the game in their turn, throughout the game duration.
- To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
**First Drop :**If a player drops the game in their very first turn, he/she gets 20 points.**Middle Drop :**If a player drops the game in a turn other than the first, he/she gets 40 points.**Special case :**If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets a middle drop score.- Disconnection Scenario : On game table, under 'Options' >> 'Game Play Option', you can specify what should happen on the game table in case you get disconnected. You can choose to get dropped after 3 missed moves or you can remain on game table till you get reconnected.

## Contact Our Support

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