A simple version of Rummy available on RummyCircle is
Points Rummy. It is as easy as the Rummy you play in club with your friends. To master it, you can go through the rules of the rummy game given below. It will ensure that you know all the rummy rules to win the game.
What is Points Rummy?
Points Rummy has players playing for points that have a pre-decided rupee-value. At the end of each game, the winner wins all the cash i.e. the sum of points of all opponents multiplied by the monetary value of each point. The RummyCircle fees will be deducted from the resulting equation.
RummyCircle's "Points Rummy" Vocabulary
Set: 3 or more cards of the same face value make up a set. E.g.: 2 ♥ 2 ♠ 2 ♣ or 4 ♥ 4 ♠ 4 ♣ 4 ♦.
NOTE: It is important to know that since the game is played with two or more deck of cards, any set cannot have the cards of the same suit. E.g.: 2 ♠ 2 ♠ 2 ♥ is not a validset.
Sequence: 3 or more consecutive cards of the same suite make up a sequence. E.g.: 5 ♥ 6 ♥ 7 ♥.is a validsequence.
Pure Sequence: A sequence without a joker is a Pure Sequence. Exception - 2 ♥ 3 ♥ 4 ♥ is a pure sequence even if 3 is the Joker.
Joker: The joker is always selected at the start of the game randomly. It can be used in the place of any other card while forming a set or a sequence.
E.g.: 8 ♥ 2 ♠ 10 ♥ is a sequence where 2 is the joker and is used in place of 9 ♥.
Printed Joker: When the printed joker is selected as the joker for the game, then the players are also allowed to use the Ace cards from any suite as jokers in their sequences/sets.
Seat Shuffling: The seating arrangement of the players is reshuffled based on the Toss. The player with highest face value card makes the first move and the one with the lowest, is the last one to play. The seats are also arranged accordingly.
Toss: To decide which player will make the first move, the Toss is comes into play. All the players are dealt out a single card each randomly. The player with the highest face value card wins the Toss
Dealer: The player, who gets the lowest face value card in the Toss, becomes the dealer and gets the turn to play last.
Extra Time: Per game, every player gets some extra time. Not making a move inside the fixed move time will lead to the counting down of the extra time. Once a player begins using the extra time, the total extra time allotted for making the move is displayed. Extra time provided for every game can to be used across declaration and moves, which is actually dependent on the total remaining time.
Game Drop: Every player has the choice to drop the game when their turn comes. Dropping the game on the first move fetches the player 20 points and dropping any time after the first move fetches him 40 points.
Points Rummy Rules on RummyCircle
Up to 6 players can play Points Rummy on
RummyCircle.com with two packs (or more) of 53 cards each (each pack has a printed joker).
- Points have a rupee value that is fixed beforehand. Players have to play for these points.
- Every player is required to bring a certain minimum amount of cash to the table.
- First move is decided on the basis of the Toss.
- Every player receives 13 cards at random when the cards are dealt.
- Indicating the start of the game, the pack's first card is kept in the open deck.
- Cards that are left are kept in the closed deck, facing downwards.
- A card is selected from the deck, at the start of the game, randomly and it is referred to as the "joker".
- Objective: To meld (to put in sets and sequences) all the 13 cards dealt to a player.
- Every player has their turn to choose/discard a card from the closed or the open decks in order to complete their sequences and/or sets.
- Jokers can be used to complete a set or sequence.
- A player is eligible to declare his sets and/or sequences by sending his card to finish slot.
- If a player wishes to declare, he/she has to show his cards, in sets and/or sequences and by clicking on the "Declare" button.
- If a person wants to finish the game, it is mandatory for them to declare 2 sequences, out of which one must be a pure one.
- NOTE: While playing rummy with two decks, using two of the same cards in the same sequence is not allowed as per rummy rules. For example: 7 ♠ 7 ♠ 7 ♥ is not a validset.
- When the printed joker is selected as the joker for the game, then the players are allowed to use the aces from any suite as jokers in their sequences and/or sets
Familiarizing Oneself with the Points Rummy Rules
How to Get Started
- Packs of two or more playing cards are used (each having a printed joker).
- Based on the toss, the player winning it makes the first move.
- The player with the lowest face value card in the Toss becomes the dealer. All players are dealt 13 cards each in a random fashion.
- The joker is selected randomly at the beginning of each game. If the printed joker is used as joker, it allows the aces of all the suites to be used as the jokers too. This means there will be 9 or more jokers, depending on the number of decks used.
- After the joker is selected, a card from the deck is put on the open slot facing upward, which indicates the commencement of the game as per the rules.
How the Game Goes On As Per Rummy Rules
- On a player's turn, he is allowed to choose a card from the open deck or from the closed deck. The player draws and discards a card with the objective of grouping the cards in sets and sequences.
- Certain time is allotted to the players to make their move. A player, who will not be able to make a move within a fixed time, will miss the move.
- On missing three consecutive moves, the player would be dropped. The dropped player is awarded 40 points, the usual middle drop score.
- The game commences afresh with the other players. If there are just two players, the other player is declared the winner, automatically.
- Picking and discarding a card is essential to complete a move.
- Cards that have been discarded by players can be seen under the 'Open Cards' tab, right next to the tab for chat. The open cards tab displays all the cards that are at the moment present in the slot for open deck.
- If the first card from the open deck happens to be the joker for the game, only the player making the first move can pick it. A discarded joker cannot be picked by the opponents.
- In the event that all cards from the closed deck have been used, the open deck cards are shuffled again and kept in the closed deck. But this does not happen with the face up card which is present in the open deck slot.
- A maximum of 25 moves per player is given, after which the game is automatically declared. For a maximum of 30 minutes, the game goes on, after which the game is automatically declared.
Rules About Scoring in Points Rummy
Each card has a certain number of points assigned to it. The winner gets zero points and the rest of the players get points according to cards number of unmelded cards in their hand, which are calculated as under:
J, Q, K and A =10 points. The numbered cards carry points according to face value e.g. 6 carries 6 points and 2 carries 2 points. Jokers carry 0 points. When the game ends, the players losing the game, get points by adding up the points of the ungrouped (not in any sequence or set) cards. Exceptions are:
- All cards are counted if the losing player has no pure sequence
- Only the pure sequence is not counted if the losing player has just a single pure sequence
A player can get a maximum of 80 points. For instance, if a player's hand score is 90 he/she will still get only 80 points. But if a player's hand score is 70, he/she will get 70 points. In case a player does not declare cards in sets/sequences that meet the objective of the game, the player is dropped from the game with 80 points.
The Exceptions: On missing three consecutive moves, the player would get dropped automatically. The dropped player will get 40 points, the usual middle drop score. The game starts afresh with the other players. In event that only 2 players remain, the player left after one drops, is declared the winner. In case a player has met the game objective but does not declare, he/she is awarded a score of 2 points.
Rules for Validation in Points Rummy Games
- A set with 3 or more same cards, not from the same suite, is the only valid set.
- 3 or more running cards from the same suite make a valid sequence. A pure valid sequence contains 3 or more consecutive cards of the same suit that is without a Joker.
- A Joker can be used in a pure sequence only if it is of the same suit. It should form a sequence of running cards.
Disconnection Protection: On declaration by another player, if your cards are already grouped, the grouping is taken into account as your declared sets and sequences.
How Games Finish as per rules
- To finish the game, a card must be put in the finish slot by a player.
- Upon a player's moving of the card to the finish slot, the cards must be shown in hand by grouping into sets and sequences, which happens by clicking on the 'declare' button.
- Sets and sequences have to be declared and shown inside the fixed time. If a certain player fails to do this, they are given 80 points and dropped from the game. The play continues now with the players that remain.
- In order to finish the game, a player has to arrange all the 13 cards in sets and sequences. One out of the two compulsory sequences should be a pure one. A validfinish requires in-hand jokers to be a part of sets or sequences.