Pool Rummy Rules
- Each player joins a Pool Rummy table by paying a fixed entry fee that is used to create the Prize Pool.
- A toss will decide which player makes the first move.
- Each player is dealt a set of 13 cards randomly.
- First card from the pack is placed in the open deck indicating that the game has started.
- Remaining cards are placed face-down in the closed deck slot.
- A Joker card is randomly selected at the beginning of each 13 card rummy.
- One or more Jokers can be used to complete sets and/or sequences.
- Objective: Arrange all 13 cards in-hand in sequences and/or sets.
- Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
- You can move a card to the finish slot to declare your sets and sequences.
- To declare the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
Compulsory: To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
Caution: With two decks, you cannot use the same card twice in a set for instance 7 ♠ 7 ♠ 7 ♥ is not a valid set.
The Rules of Pool Rummy Game
These are the basic rules on how to play Pool rummy on RummyCircle
- Two or more packs of 53 (includes 1 printed joker) cards each is used.
- A toss at the beginning of the game decides which player makes the first move.
- Each player is dealt 13 cards randomly.
- A Joker is selected randomly out of the deck and placed on the table. If the Joker selected is a printed Joker then players can also use the Ace card of any suit as Joker. This means that in such a game there will be 9 or more Jokers depending on the number of packs used.
- The next card from the pack of cards is placed in the open deck slot indicating start of the rummy game.
Things You Need To Know Before Playing Pool Rummy
- When it is a player's turn to play, the player may pick a card from either the open or closed deck.
- Player must make a move in the allotted time.
- If a player does not pick and discard a card within the allotted time, their turn will be considered as a missed move.
- If a player misses 3 turns consecutively, the player will be dropped from the game and the player gets the middle drop score, which is 40 points in 101 Pool and 50 points in 201 Pool. The game play will continue with other players. If there are only two players and one player drops the game, the other player is automatically selected as winner for the game.
- To complete a move, a player must pick a card and then discard a card.
- Cards discarded by players can be viewed under 'Open Cards' tab available next to the chat tab. Open cards tab will display all the cards that are currently present in the open deck slot.
- If the first open card in the open deck slot is a Joker, then only the players making the first move are allowed to pick the card.
- If a player discards a Joker, the opponents are not allowed to pick the Joker.
- In case all cards from the closed deck have been used, cards from open deck are reshuffled and placed in the closed deck, except the face up card that is already in the open deck slot.
Each player is allotted some extra time per game that’s an important part of Pool rummy rules.
- If a player does not make a move in the allotted move time, Extra Time will start counting down.
- When a player starts using Extra Time, the total extra time in which he/she should make the move is displayed.
- Extra Time allotted per game can be used across moves and declaration depending on total time left.
Each player gets a chance to drop anytime during a Pool Rummy match by clicking on 'Auto Drop' button. This player will then be dropped from subsequent deals and given the first drop score (i.e. 20 points in 101 pool or 25 points in 201 pool). If this player wishes to re-join the table, they can do so by clicking on 'I'm Back' Button. The points accumulated by this player when he/she was dropped, will be added to his/her score.
How is a Game Finished?
- To finish the Pool rummy game, a player must discard a card into the finish slot.
- When a player moves a card to the finish slot, the player must show the cards in hand by grouping them in sets/sequences and clicking on 'Declare' button.
- Each player must declare and show sets/sequences in the allotted time. If a player fails to declare by grouping the cards in hand in the allotted time, the player will be dropped from the current game and awarded 80 points. The game play will continue with remaining players until there is a winner.
- A player finishing the game must arrange all 13 cards in sets/sequences. There should be at least two sequences, one of which must be a pure sequence.
- For a valid finish, a player must declare Jokers in hand as part of sets/sequences.
How Do You Score in Pool Rummy?
One of the important things to remember in points rummy rules is the scoring bit. Here’s a close look.
Deciding the winner
- If a player finishes after meeting the game objective, the player wins.
- In a six-player table, the game will continue without the player who finished without meeting the objective. This player gets 80 points.
- The winner gets 0 points.
- The loser gets points based on the cards in their hand.
- Each card carries a certain number of points.
- J - 10 points
- Q - 10 points
- K - 10 points
- A - 10 points
- All other numbered cards carry the same points as their face value for ex. 7 carries 7 points and 3 carries 3 points.
The loser of the game gets points:
- If a player finishes the game without meeting the game objective, the player loses and gets 80 points.
- If a player misses three consecutive turns, the player loses and gets the middle drop score, which is 40 points in 101 Pool and 50 points in 201 Pool.
Deal Show:If the losing player has not had his first turn before the opponent has made a valid declaration, then:
- The losing player gets points equal to half of his/her hand score. For example, if the hand score for a losing player is 30 points, then the player gets 15 points as his score.
- The minimum points a losing player can get in this case is 2 (for scores 2, 3, 4, & 5).
- The maximum points for a losing player in this case is 40 (for scores 80 or more).
What is the Validation in Pool Rummy?
The final part of how to play Pool rummy game is the validation. Here’s how it is done.
- A valid set must contain 3 or more cards of the same face value, which cannot be of the same suit.
- A valid sequence must contain 3 or more running cards of the same suit.
- A valid pure sequence must contain 3 or more running cards of the same suit without a Joker.
- A Joker can be used in a pure sequence if it is of the same suit and forms a sequence of running cards.
- Disconnection Protection: If your cards are already grouped and someone else declares, the grouping is taken into account as your declared sets and sequences.
To understand the sets and sequence in details, visit our how to play rummy section!
Pool Rummy Vocabulary You Need To Know
Set:3 cards or more of equal face value put together is a set. E.g.: 2 ♥ 2 ♠ 2 ♣ or 8 ♥ 8 ♠ 8 ♣ 8 ♦.
Sequence:3 or more running cards of the same suit make a sequence. E.g.: 7 ♥ 8 ♥ 9 ♥.
Pure Sequence:A Pure Sequence is a sequence without a Joker. Exception - 5 ♥ 6 ♥ 7 ♥ is a pure sequence even if 7 is the Joker.
Joker:A Joker, randomly selected, can be used in place of any other card. E.g.: 6 ♥ 9 ♠ 8 ♥ is a sequence where 9 is the Joker and is used in place of 7 ♥.
Printed Joker:When a printed Joker is selected as Joker for a game, then Ace card of any suit can also be used as a joker in sets/sequences.
A toss decides the player that will make the first move. A single card is dealt to each player randomly and the toss-winner is the player that gets the highest face value card.
The seating positions of the players are rearranged in the order of the highest face value card to the lowest face value toss card, depending upon the toss's outcome. The player with the card with the highest face value gets to play first and so on.
If a player joins a table or drops out, toss cards are dealt to every player in the subsequent game and the order of seating is rearranged, depending on the toss.
The dealer gives out the cards to the players. He is also the player who makes the last move.
Every player gets some Extra time per game. If a player does not make a move in the allotted move time, Extra Time will start counting down. When a player starts using Extra Time, the total extra time in which he/she should make the move is displayed. Extra Time allotted per game can be used across moves and declaration depending on total time left.
Note: For the best experience of Pool Rummy game, you can download free rummy game app from RummyCircle.com
Video Tutorials for Pool Rummy Rules
Pool Rummy on RummyCircle is just as exciting or even more than its offline version. The rules of the game given above helps give you a clear understanding of the game. Here are some video tutorials to help you see how the Pool rummy game moves along.